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The Art & Technology of Games

3D Game Production Pipeline by Game Montaz Game Production Pipeline

End-to-end Game Production Process

We specialize in designing end-to-end processes for game development. Our technical leaders and project managers have been previously involved with large scale animation content production and have dealt with large code bases and artwork databases. The value of organizing and structuring information, be it technical bibles, character designs or module design documents are deeply understood. Change control is an integral part of our development process.

Game Development Process : High Risk to Low Risk Arrangement

We break down any game production project into high-risk processes to low-risk processes so that the risks are mitigated in timely fashion and client has minimum headache. We follow the critical workflow method while working with processes to manage quality and timely release of game titles.

Game Production Process Documentation

All codes we write are documented. The documentation is versioned and is made centrally available in a web based project tracking system. Technical documentation is typically generated automatically through automation tools such as doxygen and naturaldocs.

3D Game Production ProcessStrong Game Artist-Developer Tie-in

We ensure that artists' creative freedom is preserved as much as possible while managing constraints put forth by technology. Our proprietary artist tools for Maya and other animation, graphics software empower our game artists to go beyond the ordinary, while creating game assets, sets or cinematic. We constantly review and update processes to ensure that we never lose the competitive edge in either art or development processes.

High Standards in Delivery

Standards are always maintained for deliverables. We inject the imporatnce of timely delivery even amongst our junior members so that sense of ownership is high and quality always exceeds client expectations.

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